game design provocateur
I make unusual computer games.
I also write, run a blog, perform spoken word and comedy, and speak about trans issues.
[Amy Dentata's] work deals with a range of themes and employs some vastly different visual and mechanical styles. Something all of her games have in common is a certain fearlessness; they often deal with serious issues in a playful, game-like way. Her games … subvert traditional gamer expectations while embracing the abstraction of video game mechanics.
Videogames, recovery, sexuality, and trans issues.
Some content 18+ only (not included in RSS)
I recently self-published Bite, a collection of poems, short-stories, and mini-essays.
Some content 18+ only.
Opinions expressed are my own and do not represent any other company or organization.